A little update (on how the project is doing) + video
Hey peeps! I hope you're all doing well!
While taking a break from a few other projects I decided to come back to CUBE a little bit and see what I can do. Got to watch the Japanese remake of CUBE and it got me inspired to try something with the project... and that is the ability to have a different playable layout. (among other things as well)
A lot of the new things added and improvements are mentioned in the description of this showcasing video, so if you're interested- you can check it out
(I forgot to mention that the last trap actually detects audio; while not perfect, it gets the job done)
Now, the project is still on hold; one of the reasons is that my PC can no longer handle this project. I mention this in the description of the video as well. While I was able to optimize the game/project a fair amount, my PC has reached its limit with Cube as it has crashed numerous times to the point of giving me BSoD and corrupting some of the project files. (this happens when I work on other projects as well, but this one is the most demanding project and has the most issues out of all)
Speaking of corruption, the first layout of the Cube got corrupted (which isn't too bad because remaking it will be much easier and will help further optimize the game) but because I wanna show-off the reflections I was able to add, here's the only pic of the interior I have saved.
I apologize for the quality as the photo is taken with a phone (when I was away from home and didn't have internet for a few months).
Take care everyone!
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