The Transmute
Warning: WebGL/Browser version is heavily compressed to reduce loading times. If you want the game to look clean, you can play the .exe version. Thank you
Developed by Hades Productions for the UDC Jam 13 and the DOS Games Jam in under nine days. Inspired by Alone in the Dark developed by Infogrames/Atari SA.
It is the 2nd of November 1989.
An unknown nameless ship has struck the coast of a remote island, it's origin, purpose and structure remain shrouded in mystery, with the only few willing to investigate either run out of cowardice or get consumed by whatever force resides in the ship. You play as a daring skeptic on his way to unearth whatever horrifying secrets lie within the surface of the ship. Whether he will survive is up to you.
THIS GAME SUPPORTS CONTROLLERS FOR BOTH XBOX AND PLAYSTATION.
The models for the game were made using Crocotile 3D by Alex Hanson-White. Download the software at https://store.steampowered.com/app/1244040/Crocotile_3D/
CONTROLS:
KEYBOARD:
Move | WASD |
Sprint | SHIFT |
Action | SPACE / ENTER |
Cancel | CTRL |
Inventory | TAB / X / I |
Pause | ESC/P |
Toggle Light | ALT / F |
Aim weapon | E |
Map | M |
CONTROLLER: (XBOX / PLAYSTATION)
Move | LEFT ANALOG STICK / D-PAD |
Sprint | ( X ) BUTTON / ( SQUARE ) BUTTON |
Action | ( A ) BUTTON / ( CROSS ) BUTTON |
Cancel | ( B ) BUTTON / ( CIRCLE ) BUTTON |
Inventory | BACK / TOUCH PAD |
Pause | START |
Toggle Light | ( B ) BUTTON / ( CIRCLE) BUTTON |
Aim weapon | ( RB ) / ( R1 ) |
Map | ( Y ) BUTTON / (TRIANGLE) BUTTON |
HINTS:
- Don't run all the time.
- The eye icon indicates whether you're being detected.
- If enemies are nearby, walk or wait until you can't hear them anymore.
- Turning off lights makes you harder to detect.
- You cannot interact with objects while the Action is set to HIDE or PUSH/PULL mode, you have to set your Action to INTERACT in the inventory.
Download
Development log
- Small update v0.3.1Jul 12, 2021
- Big update - v0.3.0Mar 29, 2021
- Update v0.2.1Jul 26, 2020
- Updated Demo v2Jul 08, 2020
- WebGL Bug FixesMar 16, 2020
Comments
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I played this game and posted a video! I was thoroughly spooked!
Would we be able to have the source code to this? We are trying to recreate a alone in the dark style game and we would be most appreciative if you would lend us a hand!
Hey thank you for your interest but I can't give/share the source code to anyone because I'm planning on continuing this project when I have more time... and also because the code is a bit messy and wouldn't work out-of-the-box.
Best of luck to you on your project though! :)
Great work, it really captured the feel that I was hoping for.
The controls are a bit weird. The menu and inventory screen could not be accessed from my xbox controller so I had to use the keyboard for those two things.
A few of the camera angles allowed you to go out of sight which was a little annoying.
On my first playthrough I saved and quit and then came back, this seems to have reset some stats on the end screen because it said I'd only taken 8 minutes to beat it but it must have been at least half an hour. It also said I'd never been discovered.
The fps mode is really nice, sadly not reaching the 7 minute deadline on the second playthrough I lack the patience to keep hunting for that last unlockable =P
Hey thank you for playing and I'm glad you liked the atmosphere!
The controller issue is something my colleague discovered when I was making the last update for Terminus. I don't have a controller (but I plan on getting one soon hopefully) but a friend told me that Start/Select do not work.
The reason is: the plugin we use for controllers had an update, and that update somehow broke Start/Select detection. Since I couldn't properly test it, for Terminus I reverted back to the old version of the plugin. When I get myself a controller, I'll try to fix it. (because right now doing it blindly will be too time consuming)
Yeah, some camera angles do have areas where you can get out of the screen but it should lead you to another camera angle eventually. The one problematic one I can think of is the one near a pushable box. If there's a box in the way, you'll get stuck on it without knowing because the camera angle wouldn't switch. If that's the one you're talking about, I'll try to fix it if there'll be an update.
Hmmm did you pause or go into menus often? Timers should stop when you're inside the main menu, maps or pickup screens. As for not getting discovered: the eye-icon needs to turn red in order to count that as being discovered (and you also probably need to be in enemy view, not sure) so if you've never gotten to the point of aggro-ing the enemy fully, then the game doesn't consider that as being discovered. :)
Thank you and no worries, the 2nd unlockable is daytime mode (where the entire game is lit and you don't have the lamp in your inventory). I'm glad you liked it despite some bugs and issues. :D
No I was definitely discovered and chased a few times.
Hmmm that's odd then. Thank you for letting me know, I'll keep it in mind when I get back to Transmute. Have a great day man! :D
Super creepy. Loved the playstation style graphics. Also liked the intro. Great job!
+1
This game's ace. It's Alone in the Dark. The original. But remade. Very schway work. The full version? I'll definitely support.
In case you're looking for them, there are some grammatical errors in the intro: "There have* been reports" "neither have* there been any bodies" "investigators have gone* inside" "or been* consumed by" "This has reached my conscience with the assistance of... [try: I've become aware of this because of a fool I overheard; he was speculating...]" "Absolute* nonsense" "Regardless*, my name is Albert"
Ah, the intro text was done in one sitting so we had no time to proofread the text, thank you for notifying us.
No problem! Glad I could help
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good